AI Game Studio

Shogun's
Storm Sebastian's Game Studio

A 3D samurai fighting game built session by session with Claude Code. For Honor meets Ghost of Tsushima — designed by Sebastian, powered by AI.

The Designer's Vision
A team-based 4v4 samurai combat game where every character fights differently. Ghost Mode drains the screen to black and white when the battle demands it. Cherry blossoms fall only at Kazumasa's memorial — beauty persists through violence. Ryuzo fights for blue the first time, then betrays you to red. The combat has weight. The world has atmosphere. Every detail matters.
Tech Stack
Engine

Three.js

3D browser game. WebGPU rendering. Deploys as a shareable URL.

3D Models

Meshy MCP

Image-to-3D generation, auto-rigging, 500+ animation presets. All inside Claude Code.

Concept Art

Gemini MCP

AI image generation for character concepts and clean Meshy-ready reference images.

IDE

Claude Code

The entire game is built through conversation. Sebastian describes, Claude builds.

Current Mission
1
Forge Your Warrior
Design Jin Sakai — from concept art to rigged 3D model with combat animations
The Character
Next up: The Arena — Jin moves and fights
Documents
VISION

Sebastian's Design Document

The original game vision — characters, mechanics, atmosphere, and story

TECHNICAL PLAN

Technical Plan v2

Three.js + Meshy + Gemini — 10-session build sequence

ARCHIVE

Technical Analysis v1

Original Phaser.js analysis (superseded by v2)